L2temptation takes the best and most classic elements of the High Five saga, incorporating changes that make it more modern and with a streamlined interface. It's our way of offering a fresh and familiar experience, based on what you value most from the original Lineage II.
Client | High Five (Part 5) |
Server | x100 (Mid/Farm) |
Subclass | Main +3 (Substuck) |
Maximum Windows | 3 per HWID |
Maximum Level | 85 (Main Class) |
Protection | Premium SGuard |
Buff Slots | 36 + 4, 18 Dances/Songs |
Buff Time | 2 Hours |
Mana Potions | 1000 MP/sec for 10 sec. |
Shops | Up to S-Grade (Dynasty) |
Interface | Custom Interface (Somik) |
Auto Play | Free autoplay (Interface) |
L2Temptaiton is a server focused on long-term gameplay with an additionally extended initial phase of the game to better balance the pace of progress and take full advantage of the content offered by Lineage II.
Experience | x100 |
Skill Points | x100 |
Adena | x50 |
Quest | x5 |
Drop | x2 |
Spoil Drop | x10 |
Spoil Chance | x20 |
Blue Spoil | 75% |
Raid Drop | x1 |
The Noblesse system in L2Temptation has reduced requirements. The Possessor of a Precious Soul chain quests function entirely as in base h5. New ways to gain Noblesse status have also been added.
All the ways to achieve noble status.
— completing the base quest by killing the final 100 mobs.
— Killing the Barakiel raid in a party and automatically getting the status for the entire party.
— Purchasing the status using 40 vote coins in the exclusive shop.
— Buy it from the donate merchant for 2000 donate coins.
The possibilities for developing subclasses have been expanded so that they accumulate with the main class.
— Players must be level 75 or higher.
— Players can take 3 subclasses.
— Players can cancel and change subclasses.
— Main classes can go up to level 85.
— Subclasses can go up to level 75 at most.
— Players can take certifications (with their respective avant-grade books).
— Subclasses do not require a quest.
— Similar classes cannot subclass (e.g. Hawkeye cannot select Phantom Ranger).
— Passives do not stack.
— Kamael classes available for subclasses.
— Overlord, Warsmith, Bishop, Shilen Elder, Elven Elder, and Prophet available for subclasses.
The buff system has been redesigned to optimize effects and save slots. Character buff slots are limited to 36 + 4 with 18 dances/songs and buffs received from the buffer last for 2 hours.
Additional changes to dances:
— Songs and dances: do not require the use of duals to use.
Field Bosses appear every day at 21:00, and are randomly generated. Field Bosses are designed to keep clans and groups competing and having constant action, while also giving the winner an advantage with exclusive drops!
— Field bosses come out randomly every day.
— When one of these field bosses appears on the turn, a teleport will appear that makes it easier to reach it.
— Field bosses have exclusive drops with various chances.
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Field Boss Balok |
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Field Boss Makkum |
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Field Boss Hell Fire |
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Field Boss Isadora |
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Field Boss Harp |
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Field Boss Vengeful Eligos |
Standard bosses Anakim and Lilith have always had a specific spawn time. They will become available after a certain amount of time after being killed and will have new modifications to their rewards or difficulty.
— Lilith: This will have a fixed appearance every Saturday at 10pm GMT-3.
— Anakim: This will have a fixed appearance every Sunday at 10pm GMT-3.
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Standard Boss Lilith |
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Standard Boss Anakim |
Epic bosses have all been set to level 80+ and also have increased difficulty and rewards in order to compensate for their weekly respawn times. We have decided to follow through with this change to allow clans and other players to see these bosses as events and play around their times strategically. We have chosen these specific times to benefit players from around the world so everybody can have a chance to participate in the battles to come.
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Queen Ant Lv. 85 | Mondays 22:00 GMT -3 |
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Core Lv. 80 | Tuesday 22:00 GMT -3 |
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Orfen Lv. 80 | Wednesday 22:00 GMT -3 |
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Beleth Lv. 83 | Thursday 22:00 GMT -3 |
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Baylor Lv. 80 | Friday 22:00 GMT -3 |
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Baium Lv. 80 | Friday 23:00 GMT -3 |
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Antharas Lv. 85 | Saturday 23:00 GMT -3 |
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Valakas Lv. 85 | Sunday 23:00 GMT -3 |
Sieges are an iconic part of Lineage II, bringing back nostalgic memories of epic battles on the plains of Aden and Elmore and breaching the castle gates. That being said, the castle siege will take place every Sunday every 2 weeks at server time (GMT -3) and will last for two hours. The winner of the siege will receive a special passive skill and a circle, along with the Lord's Crown.
Territory wars will occur one day before the castle sieges and will have the same 2 week cycle. To accommodate this, the castle siege schedule was modified. All territory wars will occur on Saturday, all castle sieges are being moved to Sundays. When you talk to the Territory Manager NPC to sign up you can also see the time for the war – it should display in your time zone (not using in-game time).
Upon the completion of a castle siege, territory status is automatically given to the winning clan. The territory war will begin on the designated date/time, regardless of whether the castle-owning clan leader has been declared as lord. Being declared as the lord of the territory is done through a specific quest. And it is only after being proclaimed as territory lord that you are able to participate in a territory war.
— In L2 Temptation Lost Territory War you will have the unique peculiarity that each castle can obtain a maximum of 3 flags at a time.
To minimize the risk of match-fixing, Hero status fights are concentrated in 15-day cycles per month. Heroes must meet the following conditions to be declared as such.
The Olympic games are held only for the main classes and begin the first cycle on Monday, November 18:
Period | 20:00 - 23:40 (GMT -3) |
Registration | 4 participants (minimum) |
Max Games | 50 games per week |
Min. Level | Level 76 |
Terms | Completed 9 fights, including one win |
Restrictions | All items will have the maximum enchant up to +8 |
Character Binding | You can only participate with 1 character per HWID during the entire cycle |
Prizes | Hero status for a 2 week for the first in the class, and reward Olympiad Tokems, 1 Infinity Weapon & Wind of Destiny Circlet |
— Hero statuses will be distributed on the 1st and 15th of each month.
— Hero skills will be available in subclasses.
— Hero weapons will grant adaptive power, based on the server's pace.
— The Hero Cloak has been enable.
— The rewards in the Olympics store have been updated.
— The time to move participants is randomized, making match-fixing more difficult.
— The following changes have been made to these elements:
The following seasonal events have been enabled to allow players to interact with the game in different ways along with creating new viable ways of farming. Players will be able to exchange their event items through the UI or designated NPC's for their reward.
- On the end of the events, all event items will be deleted from players automatically.
The server also has several events that are automatically activated every hour of the server.
Event | Description | End | |
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Team vs Team | Battle of 2 teams, the team that gets the most eliminations will be the winner. | N/A |
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Capture the Flag | Battle against the rival team to defend and capture the flags, the team that gets the most flags will be the winner. | N/A |
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Deathmatch | Fight against all the participants and get more kills than the others to emerge as the winner. | N/A |
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Last Man Standing | Battle against the other participants until you become the last survivor to become the winner. | N/A |
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Koream Style | Take turns fighting against the other participants and make it to the end to be the winner. | N/A |
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Treasure Hunt | Search and collect chests to earn points. The one who collects the most chests will be the winner. | N/A |
We believe that your character should look as good as they are and that's why we introduced the dressme system that will change the appearance of a piece of armor to a special outfit or an armor set from another chronicle. We also have weapon skins.
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Standard | Common armor sets that will cost Goldbar |
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Advanced | Common armor sets that will cost Event Coins |
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Rare | Common armor sets that will cost Vote Coins |
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Legendary | Common armor sets that will cost Donate Coins |
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Mythic | Common armor sets that will cost more Donate coins than legendary ones |
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Sensational | Common armor sets that cost seasonal event coins |
— Skins do not provide any additional bonuses, except for cosmetic purposes.
— You can change your skin within the dressme panel
— Skins are available with their respective prices using the .dressme command.
L2temptation has the cloak belonging to each specific class!
— Each cloak belongs to a specific class, therefore another class cannot use it.
— Each cloak grants special stats to that class when used.
L2temptation has 2 unique and special layers!
— Each layer can be enchanted with its own unique enchants.
— Each layer grants special stats the higher the enchantment level.
Giran will be the main area of our server. With its design and importance, it is the meeting point for players! Visit the local shops, trade between players and relax at the central Obelisk.
The following changes have been made to these zones to better fit our concept:
— Battered Lands(Chimera's): These zones have extra Medal drops.
— Antharas' Lair(Karik's): These zones have extra Medal drops.
— Seed of Annihilation(SoA): These zones have extra Medal drops.
— These zones are active all day.
— The zones are auto flagged (PvP Zone).
At l2temptation we are looking for diversity and more combinations regarding equipment, therefore some epic jewelry has been added and changed.
The epic jewellery system, crucial in the end-game, has been expanded with a few new additions. Along with that, the following changes have been made to existing epic jewels.
- Orfen, Core and Baylor have new stats.
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Ring of Core M. Def.: 48 |
MP +60, Resistance to Poison/Mental Atk +20%, Poison/Mental Atk attack rate +20%, Increases Evasion +2, Increases Skill Evasion rate by +20%, Increaes Reflect Damage +4%, Increases M/P. Critical Damage by +15% and increase Accuracy +2. |
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Earring of Orfen M. Def.: 71 |
MP +80, Resistance to Bleed/Hold/Mental Atk +20%, chance of Bleed/Hold/Mental Atk +20%, and increase healing effects +15%, Decreases Skill Mp Consumptions -12%, Mp Recovery Rate +10, Vampiric rage effect +3%, Decreases received PvP damage by -5%, Increases P.Atk +300, M.Atk +500 & P/M.Def +400. |
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Baylor's Earring M. Def.: 71 |
Dark Resistance +30, MP +31, Resistance to Stun/Hold/Mental Atk +20%, Stun/Hold/Mental Atk attack rate +20%, and increase healing effects +15%, Vampiric rage effect +5, Decreases skill Mp Consumptions by -5%, Decreases Skill Reuse by -2%, Decreases received PvP damage by -5%. |
The following changes to skills and changes have been applied to all classes and races.
Skill | Description | Level | |
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Expand Inventory | Increases inventory slots max 200. | - |
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Expand Weight Limit | Increases Weight Limit x25. | - |
Warriors and melee fighters have always been known for their strong sustainability and weakness to range and kiting, however, with the addition of Gracia, warriors have become a formiddable foe for all. We have taken a step back and shifted their power into combat instead of gap closing and stickyness.
The following applies to these classes:
- Gladiator / Duelist
- Warlord / Dreadnought
- Destroyer / Titan
- Tyrant / Grand Khavatari
- Bounty Hunter / Fortune Seeker
- Warsmith / Maestro
- Soulbreaker / Soulhound
- Berserker / Doombringer
Gladiator / Duelist
Skill | Description | Level | |
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Lionheart | Reduced cooldown and casting time, increased power.. | - |
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Weapon Blockade | Reduced cooldown and casting time, increased power. | - |
Warlord / Dreadnought
Skill | Description | Level | |
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Revival | The condition requiring 10% HP to use it has been removed. | - |
Destroyer / Titan
Skill | Description | Level | |
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Frenzy | The condition was applied so that this skill is replaced with Guts. | - |
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Guts | The condition was applied so that this skill is replaced with Frenzy. Added the condition to grant different benefits of the Pdef depending on the armor set you have equipped (heavy high def, light mid def and robe low def). | |
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Zealot | The condition was applied so that this skill is replaced with Angelic Icon. | - |
Tyrants / Grand Khavataris
Skill | Description | Level | |
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Totems | Removed the weapon restriction condition, so it can be used with all weapons. | - |
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Fury Fist | Removed the weapon restriction condition, so it can be used with all weapons. | - |
Bounty Hunter / Fortune Seeker
Skill | Description | Level | |
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Crushing Strike | Increased its power and efficiency. | |
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Lucky Blow | Reduced the chance of affecting the lethal strike. |
Warsmiths / Maestros
Skill | Description | Level | |
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Battle Cry | Reduced skill recharge time. | |
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Over-Hit | Removed the skill condition for it to be used together with the other skills. |
Soulbreaker / Soulhound
Skill | Description | Level | |
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Pride of Kamael | Added self buff and only target kamael condition. |
Berserker / Doombringer
Skill | Description | Level | |
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Disarm | Reduced the chance and efficiency of skill. | |
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Mass Disarm | Reduced the chance and efficiency of skill. | |
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Violent Temper | Reduced the chance and efficiency of skill. |
Tanks have always struggled with keeping up in low and mid rate servers, but are only wanted when they are needed. Here on Talking Island, we have added the following skills and changes to tank classes to ensure that they are able to survive on their own and prove to be a very valuable asset to team play.
The following applies to these classes:
- Paladin / Phoenix Knight
- Dark Avenger / Hell Knight
- Temple Knight / Eva's Templar
- Shillien Knight / Shillien Templar
All Tanks
Skill | Description | Level | |
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Deflect Arrow | Added the condition to grant different benefits of the Pdef depending on the armor set you have equipped (heavy high def, light mid def and robe low def). |
Paladins / Phoenix Knights
Skill | Description | Level | |
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Angelic Icon | The condition was applied so that this skill is replaced with Zealot. Added the condition to grant different benefits of the Pdef depending on the armor set you have equipped (heavy high def, light mid def and robe low def). | |
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Majestic | Added the condition to grant different benefits of the Pdef depending on the armor set you have equipped (heavy high def, light mid def and robe low def). |
Dark Avenger / Hell Knight
Skill | Description | Level | |
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Insane Crusher | Increased the chance to cancel buffs. Added SAP skill function. |
Temple Knights / Eva's Templars
Skill | Description | Level | |
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Touch of Eva | Increased its efficiency. Added M.Atk increase to the entire party granted this skill. |
Shillien Knights / Shillien Templars
Skill | Description | Level | |
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Spirit of Shilen | Reduced the chance and efficiency of skill. |
Although weaker in solo play, supports are an absolute requirement when it comes down to PvP and team play. By doing so, we are reinforcing each support class' unique identity and power spikes, along with giving them some interesting utility skills. Bards have often been neglected in servers where buffers are present, and we have decided to make some changes so bards can be recognized once more as they were in their glory days.
The following applies to these classes:
- Bishop / Cardinal
- Prophet / Hierophant
- Elven Elder / Eva's Saint
- Swordsinger / Sword Muse
- Shillien Elder / Shillien Saint
- Bladedancer / Spectral Dancer
- Warcryer / Doomcryer
- Overlord / Dominator
- Inspector / Judicator
Bishops / Cardinals
Skill | Description | Level | |
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Might to Heaven | Removed the attack condition from the skill, so it can be used on any target. | |
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Hold Undead | Removed the attack condition from the skill, so it can be used on any target. |
Prophet / Hierophant
Skill | Description | Level | |
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Heal | Increases efficiency of skill. | |
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Word of Fear | Increases the chance and efficiency of skill. |
Elven Elders / Eva's Saints
Skill | Description | Level | |
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Recharge | Removed the target condition for using the skill. | |
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Mass Vitalize | Increases efficiency of skill. The condition that removes silence, fear and root is added to the skill. |
Shillien Elders / Shillien Saints
Skill | Description | Level | |
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Mass Cure Poison | Increases efficiency of skill. the condition of curing fear, paralysis is added. | |
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Blessed Blood | Increases efficiency of skill. |
Warcryers / Doomcryers
Skill | Description | Level | |
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Great Fury | Increases efficiency and Chance activation rate of skill. | |
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chain Heal | added the skill to this class. |
Overlords / Dominators
Skill | Description | Level | |
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Seal of Limit | Reduced the chance and efficiency of skill. |
Bladedancers / Spectral Dancers
Skill | Description | Level | |
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Aggression | added the skill max lvl to this class. | |
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Deflect Arrow | added the skill max lvl to this class. | |
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Heavy Armor Mastery | added the skill max lvl to this class. | |
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Shield Mastery | added the skill max lvl to this class. | |
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Sword/Blunt Weapon Mastery | added the skill max lvl to this class. | |
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Ultimate Defense | added the skill max lvl to this class. | |
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Poison Blade Dance | Increases chances activation rate, damage & efficiency of skill.. | |
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Demonic Blade Dance | Increases chances activation rate, damage & efficiency of skill.. | |
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Dance of Medusa | Increases chances activation rate & efficiency of skill.. | |
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Deadly Strike | Increases damage & efficiency of skill. | |
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Symbol of Noise | Increases chances activation rate & efficiency of skill. | |
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All Dances | removed the condition of use of weapon. |
Swordsingers / Sword Muses
Skill | Description | Level | |
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Aggression | added the skill max lvl to this class. | |
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Deflect Arrow | added the skill max lvl to this class. | |
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Heavy Armor Mastery | added the skill max lvl to this class. | |
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Shield Mastery | added the skill max lvl to this class. | |
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Sword/Blunt Weapon Mastery | added the skill max lvl to this class. | |
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Ultimate Defense | added the skill max lvl to this class. | |
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Song of Silence | Increases chances activation rate & efficiency of skill. | |
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Deadly Strike | Increases damage & efficiency of skill. | |
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Symbol of Noise | Increases chances activation rate & efficiency of skill. | |
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Arrest | Increases chances activation rate & efficiency of skill. | |
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Entangle | Increases chances activation rate & efficiency of skill. | |
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Sword of Symphony | Increases chances activation rate, damage & efficiency of skill. | |
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Psycho of Symphony | Increases chances activation rate, damage & efficiency of skill. |
Inspector / Judicator
Skill | Description | Level | |
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Triple Thrust | Increases damage & efficiency of skill. | |
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Shining Edge | Increases damage & efficiency of skill. | |
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Appetite for Destruction | Modified to be an exclusive skill for Kamael and self buff, meaning that he cannot give it to another character, only to himself. | |
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Vampiric Impulse | Modified to be an exclusive skill for Kamael and self buff, meaning that he cannot give it to another character, only to himself. | |
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Protection Instinct | Modified to be an exclusive skill for Kamael and self buff, meaning that he cannot give it to another character, only to himself. | |
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Magic Impulse | Modified to be an exclusive skill for Kamael and self buff, meaning that he cannot give it to another character, only to himself. | |
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Soul Harmony | Modified to be an exclusive skill for Kamael and self buff, meaning that he cannot give it to another character, only to himself. |
Although mystics have always dominated Lineage II when given mana potions and buffs, we will be carefully watching the changes to them to make sure they are in line with every other class while maintaining their identity and power spikes.
The following applies to these classes:
- Sorceror / Archmage
- Necromancer / Soultaker
- Warlock / Arcana Lord
- Spellsinger / Mystic Muse
- Elemental Summoner / Elemental Master
- Spellhowler / Stormscreamer
- Phantom Summoner / Spectral Master
Sorcerors / Archmages
Skill | Description | Level | |
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Decay | Increases chances activation rate, damage & efficiency of skill. | |
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Inferno | Increases chances activation rate, damage & efficiency of skill. | |
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Count of Fire | Increases chances activation rate, damage & efficiency of skill. |
Necromancer / Soultaker
Skill | Description | Level | |
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Curse Disease | Increases chances activation rate & efficiency of skill. | |
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Curse of Abyss | Increases chances activation rate & efficiency of skill. |
Warlock / Arcana Lord
Skill | Description | Level | |
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Dimension Spiral | Increases damage & efficiency of skill. |
Spellsingers / Mystic Muses
Skill | Description | Level | |
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Throne of Ice | Increases chances activation rate, damage & efficiency of skill. | |
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Frost Bold | Increases chances activation rate, damage & efficiency of skill. | |
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Ice Dagger | Increases chances activation rate, damage & efficiency of skill. | |
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Diamond Dust | Increases chances activation rate, damage & efficiency of skill. |
Dagger classes have always struggled in classic due to their inability to level consistantly and lack of sustained damage. We have addressed this issue with the following skill and mechanic changes.
The following applies to these classes:
- Treasure Hunter / Adventurer
- Abyss Walker / Ghost Hunter
- Plains Walker / Wind Rider
- Bounty Hunter / Fortune Seeker
All Dagger Classes
Skill | Description | Level | |
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Switch | Increases chances activation rate & efficiency of skill. | |
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Critical Wound | Increases chances activation rate & efficiency of skill. |
Abyss Walker / Ghost Hunter
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Counter Attack | Increases efficiency of skill. |
Bounty Hunter / Fortune Seeker
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Dagger Mastery | Increases damage & efficiency of class. |
Archers are basically the physical mages of Lineage II at the moment, and we are curving their machine-gun reuse to have more strategy and windows of retaliation. Along with that, we will be compensating with the 'glass cannon' builds and increasing their utility and safety a bit.
The following applies to these classes:
- Hawkeye / Sagittarius
- Phantom Ranger / Ghost Sentinel
- Silver Ranger / Moonlight Sentinel
- Arbalester / Trickster
Hawkeyes / Sagittarius
Skill | Description | Level | |
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Counter Dash | Increases chances activation rate & efficiency of skill. |
Silver Ranger / Moonlight Sentinel
Skill | Description | Level | |
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Counter Rapid Shot | Increases chances activation rate & efficiency of skill. | |
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Seven Arrow | Increases damage, efficiency of skill & decrease casting time skill. |
Phantom Ranger / Ghost Sentinel
Skill | Description | Level | |
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Counter Mind | Increases chances activation rate & efficiency of skill. | |
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Counter Chance | Increases chances activation rate & efficiency of skill. |
Arbalester / Trickster
Skill | Description | Level | |
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Soul Shock | Increases chances activation rate & efficiency of skill. | |
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Traps | Increases chances activation rate & efficiency of skill. |